Client
This include file is designed to hold all the client lowlevel CONSTants.
Including Code
include "include/client";Not all CONSTants might be usable as of now, but in the future, they might be.
Enum
HUMAN_ANIMATIONS
// PerformAction( character, action )
enum HUMAN_ANIMATIONS
ANIM_WALK_UNARMED := 0x0, // Walk unarmed.
ANIM_WALK_ARMED := 0x1, // Walk armed.
ANIM_RUN_UNARMED := 0x2, // Run unarmed.
ANIM_RUN_ARMED := 0x3, // Run armed.
ANIM_STAND := 0x4, // Stand.
ANIM_FIDGET_1 := 0x5, // Twist a little (look around?).
ANIM_FIDGET_2 := 0x6, // Look down.
ANIM_STAND_1HAND := 0x7, // Stand 1 handed attack.
ANIM_STAND_2HAND := 0x8, // Stand 2 handed attack.
ANIM_ATTACK_1HAND_WIDE := 0x9, // Attack 1 handed wide (sword/any).
ANIM_ATTACK_1HAND_JAB := 0xA, // Attack 1 handed jab (fencing).
ANIM_ATTACK_1HAND_DOWN := 0xB, // Attack 1 handed down (mace).
ANIM_ATTACK_2HAND_DOWN := 0xC, // Attack 2 handed jab (mace).
ANIM_ATTACK_2HAND_WIDE := 0xD, // Attack 2 handed wide.
ANIM_ATTACK_2HAND_JAB := 0xE, // Attack 2 handed jab (spear).
ANIM_WALK_WARMODE := 0xF, // Walk in warmode.
ANIM_CAST_DIR := 0x10, // Spellcasting direction.
ANIM_CAST_AREA := 0x11, // Spellcasting area.
ANIM_ATTACK_BOW := 0x12, // Attack bow.
ANIM_ATTACK_XBOW := 0x13, // Attack xbow.
ANIM_HIT := 0x14, // Get hit.
ANIM_DIE_BACK := 0x15, // Die backward.
ANIM_DIE_FOR := 0x16, // Die forward.
ANIM_HORSE_RIDE_SLOW := 0x17, // Horseback: Ride - slow
ANIM_HORSE_RIDE_FAST := 0x18, // Horseback: Ride - fast
ANIM_HORSE_SIT := 0x19, // Horseback: Sit still
ANIM_HORSE_ATTACK_MELEE := 0x1A, // Horseback: Attack - 1-handed
ANIM_HORSE_ATTACK_BOW := 0x1B, // Horseback: Attack with a bow
ANIM_HORSE_ATTACK_XBOW := 0x1C, // Horseback: Attack with a crossbow
ANIM_HORSE_SLAP := 0x1D, // Horseback: Slap horse
ANIM_TWIST_DODGE := 0x1E, // Twist (dodge hit?)
ANIM_ATTACK_PUNCH := 0x1F, // Attack - punch
ANIM_BOW := 0x20, // Bow.
ANIM_SALUTE := 0x21, // Salute.
ANIM_EAT := 0x22 // Eat.
endenumLAYERS
SPEECH_TYPES
FONTS
DIRECTIONS
GRAPHIC_EFFECTS
GRAPHIC_FIELDS
GRAPHIC_SPARKLES
GRAPHIC_FIRE
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